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VR互动叙事作品—《卖卖卖》
VR work - On Sell
简介
Brief Introduction
课题研究过程分为理论分析和设计实践两个部分。理论分析部分梳理了虚拟现实的历史和未来趋势、互动叙事理论的演变过程以及二者交叉领域的研究成果。通过研究,本课题对虚拟现实与互动叙事的核心概念进行界定,发现互动叙事领域存在的问题——互动与叙事如何有机结合,提出针对虚拟现实互动叙事作品创作的设计框架和设计要点。
在理论研究的基础上,受思辨设计、可持续设计和欧洲能源危机的影响,本课题对能源危机与消费主义进行了反思。通过VR作品《卖卖卖》设计了一个因过度消费引发了能源危机的虚拟世界,参与者可以通过与日常物品交互反思自身平时的购买行为。
This work is my master's degree work in media communication in Tongji. The instructor is Ms. Wu Jie. It won the distinguished award in the joint exhibition of excellent graduation design works of peak disciplines in IV category of design in Shanghai.
The research process is divided into theoretical analysis and design practice. The theoretical analysis combined the history and future trends of virtual reality, the evolution of interactive narrative theory, and the research results in the intersection of the two. Through the research, this project defines the core concepts of virtual reality and interactive narrative, identifies the problems in the field of interactive narrative - how interaction and narrative can be organically combined and proposes a design framework and design points for creating interactive narrative works for virtual reality.
Based on theoretical research and influenced by Speculative Design, sustainable design, and the European energy crisis, this project reflects on the energy crisis and consumerism. Through the VR work “On Sell”, a virtual world is designed in which the energy crisis has been triggered by overconsumption, and participants can reflect on their usual purchasing behaviors by interacting with daily objects.
设计概念&场景设计
Design Concept & Scenario Design
互动叙事脚本 & 交互设计
Interactive Narrative Scripting & Interaction Design